Gunslinger Girl Volume III: FAQ/Walkthrough by vincentw Version 1.0, Last Updated 2004-10-28 View/Download Original File Hosted by GameFAQs Return to Gunslinger Girl Volume III (PS2) FAQs & Guides Liked this FAQ? Click to recommend it to other GameFAQs users. Gunslinger Girl Vol.3 FAQ/Walkthrough by Vincent Wijaya aka vincentw email: -vincentw@link.net.id- V1.0 CONTENTS . Overview . Basics . Pickups . Scoring . Stages Walkthrough . Gun Collection . Gun Level Up . Unlockables . Extra Mode . Boss Mode . Interesting Stuff . Anime DVD . Speculation . Credits . Links -------- Overview -------- This game, as the title implies, is the vol.3 of the Gun Action series based on anime and manga by Yu Aida called Gunslinger Girl. If you have vol.1’s or Vol.2's save file, you can convert it here so that all that you have unlocked in vol.1 or Vol.2 is there in vol.3 as well. Vol.3 gives another alternative costume for Henrietta, more guns, 3 more levels, Extra Mode and Boss Mode. ------ Basics ------ Here are the basic controls: Square button : Concentration Mode (shortened as C. Mode) Kill-all attack that drains a portion of C. Gauge. Only available when C. Gauge is in blue color. (After you performed C. Mode, C. Gauge will turn red for some time) Triangle button : Lock-on Lock onto nearest enemy automatically. Uses a little of C. Gauge. After you locked onto enemy, you can double lock-on other enemies by using left analog stick toward next enemy + triangle button. You can also keep locking on the same enemy to give him several shots. If you lock onto next enemy while the current lock flashes blue, combo mark will be displayed. This is the key to achieve high scoring. X button : Hide, Reload while hiding. Circle button : Come out from hiding, Shoot. Roll during Movement, if ‘Rolling’ is displayed on the screen. D-pad : Switch hiding places, Move to next areas when they are available. Left stick : Move aim. L1/R1 : Switch weapons while hiding. Notes . You can only switch weapons while hiding . You can reload while hiding and being exposed. To reload while hiding, press X. To reload while being exposed, press circle when your gun is empty. It is always recommended to hide while reloading, however. ------- Pickups ------- There are several items you can get while on the stage. To obtain them, shoot them up as you see them. Items can be dropped from enemies, or hidden in objects (you need to shoot them to reveal them) Weapon Pickup ------------- Yellow wireframes with the gun icon. After you pick a certain gun for the first time, and successfully complete the stage without dying, the gun will be added to Gun Collection and you can now select it before the stage. Even if you already have a particular weapon, getting them in the stage will let you use it immediately, but it’s lost after stage completion. All picked up weapon is Lv1. It is important to know what weapons you can pick up during particular stage so you don’t choose the same one in Gun Select screen. HP Recovery ----------- Blue wireframes with medkit icon. There are 2 types: small and large. The small one recovers little of your HP, while the large recovers much more. C. Recovery ----------- Blue wireframes with pills icon. Also comes in 2 types, this one to recover C. Gauge used for C. Mode and auto lock on. Triela’s Teddy -------------- Yellow wireframes with teddy icon. Shoot and it will jump. Keep shooting it while in the air till it’s gone. It adds extra scores. Magazines --------- Blue wireframes with magazines icon. Shoot with your current weapon to have that weapon’s ammo increased. ------- Scoring ------- . Lock on combo is the key in getting high scores in the game. First, lock onto most nearby enemy by moving left analog stick toward him + triangle button. Right when it flashes, lock onto next enemy by moving left analog stick toward next enemy + triangle button. You’ll notice the previous enemy is still locked on, and that the next enemy is locked on too with double score bonus mark on top of it. Continue locking on other enemies until you get the 3X, 4X, 5X bonus and so on, then shoot out. If the mark doesn’t appear, then your timing when you lock onto another enemy is off. Remember, lock on next enemy right when the previous lock on flashes. If you can’t lock on next enemy anymore, chances are your gun doesn’t have enough bullets to perform the shootout later on. Also note that not all weapons are lock on-able (but they may have advantages over quickness and strength). You might need some practice to get the timing right at first. But once you get used to it, it becomes pretty easy to pull off. Note that the double bonus not only doubles the scores starting from first enemy, and up by one multiplication value for the next one, it increases the damage as well. . There are 4 types of enemies in this game: handgun-type, smg-type (weak), smg-type (strong), sniper-type. Handgun-type might come in different models, but they are similar. Handgun-type gives 1000 scores when killed, smg-type (weak) gives 2500 scores, smg-type (strong) and rifle-type gives 5000 scores. So, during lock on combo, it is better to start with one that gives least scores, and build up the bonus mark to the one that gives highest scores. For example, there are 2 gun-type, 1 smg-type (weak) and 1 rifle-type enemies. Lock onto the 2 gun-type first, followed by smg-type, then to rifle-type, so its 2X 1000 + 3X 1000 + 4X 2500 + 5X 5000 = whopping 40000 as long as they carry the bonus marks. Of course it’s easier said than done. You might end up locking onto wrong enemy and get hit in the process. . When you shot enemies to death, you can still nail a few shots on him before he finally drops onto the ground (I think 2 is the most) to gain 500 scores for the first shot, 1000 for the second shot. If the enemy carries the bonus mark from Lock on combo, it will be applied here as well. Let’s say, the enemy carries 2X bonus mark, you’ll gain 3X 500 + 3X 1000 = 4500 extra scores if you manage to shoot him twice even after he is dead. So, carry a handgun with lots of ammo such as CZ 2nd and after a lock on combo shootout, give 2 extra shots on the one with highest bonus mark. If we were to add this point with example found on previous point (2 gun- type, 1 smg-type and 1 rifle-type), that would be 2X 1000 + 3X 1000 + 4X 2500 + 5X 5000 + 5X 500 + 5X 1000 = 47500. . When a bunch of enemies appears and you know that some of the enemies are stronger and don’t die in one shot with weak guns such as starting weapon P230SL, use the weak gun and normally shoot the stronger ones until the next shot will surely kill them (without killing them), then finish all of them off with lock on combo explained above. You get extra 100 scores for shots that don’t kill enemies. I will refer shots that do not kill enemy but are meant to get extra 100 scores and to get into a point one other shot will surely kill him ‘weaken shot’. Here is the number of weaken shots that can be pumped into certain enemies with P230SL: smg-type (weak) : 1 weaken shot smg-type (strong): 4 weaken shots rifle-type : 2 weaken shots The others will just die if you give them a single shot. It’s important to weaken the enemies first before doing the lock on combo or else they might not die even after the shootout, so instead of getting multiplied score for that certain enemy, you only get 100 scores. . When you lock on an enemy and shoot, you’ll gain double the score if you manage to kill him. Even the scores for shooting him after death is doubled! This is useful to gain most scores from a lone enemy! For eg. a lone handgun-type enemy. A normal single shot will kill him and award you with only 1000. But if you lock on him and shoot, plus shooting him 2 times after death, you get: 2X 1000 + 2X 500 + 2X 1000 = 5000! 5 times more! Which one is better when there are 2 handgun-type enemies only? auto lock on and 2 times shot after death, or finish them one by one using above method? With auto lock on + 2 shots: 2X 1000 + 3X 1000 + 3X 500 + 3X 1000 = 9500 With this method + 2 shots : 2 X 5000 = 10000 Apparently this method is better, but only applies for 2 hand-gun type enemies. For others, weaken shots then auto lock on method, followed by 2 shots after death on enemy with highest bonus mark is better for higher scoring. So this method is best used on any lonely enemy but remember, if you know the enemy won’t die with a single shot of your weapon, you must weaken him first with shots using weak guns such as P230SL so that the next shot will surely kill him, then you do the lock on and shoot, followed by 2 shots after death. . Summary: To get the most score of lone enemy: Shoot until next shot will surely kill him > lock on > shoot > shoot 2 times before he drops completely on the ground. To get the most score of crowds: shoot stronger enemies until next shot will surely kill them > lock on combo in order from enemy that gives least score to enemy that gives highest score > shootout > shoot 2 times on enemy with highest bonus mark before he completely drops onto the ground. . Shoot breakable objects to obtain extra 1000 scores each. . Shoot the teddy icon dropped from enemy for several times to get extra scores. . You’ll get bonus points after the stage completion in the results screen, depending on your speed, item collection and damage count. If you manage to collect more items, you’ll be awarded with more scores. When you are shot, you increase one damage count. The lower your damage count is, the more scores you get. These, three factors; Time, Get Items and Damage Count seem to have 30000 as the max bonus each. ------------------ Stages Walkthrough ------------------ Notes: . Follow strategy in Scoring to get high scores . Whenever there is a blue arrow, press the direction on D-pad accordingly to advance into next area. Sometimes there are 2, or more in which you need to choose your own path. . Whenever there is a yellow arrow, it means you can switch around 2 or more hiding places while engaging the enemy (but you don’t advance to next area; that’s the difference). Sometimes the enemies attack you in both directions, so be prepared to move around to dodge their shots. . When your health is reduced to half, Henrietta will move slower, and there is greater risk of getting shot while switching areas. She will move even slower when her health is really low, I think. Use rolling to reduce the risk of getting shot while moving. . Check Gun Collection section of this Faq to know how to collect every guns in this game, which are hidden in various stages and locked by certain requirements to be met etc. Stage 1-1 --------- Notes: . You can’t choose weapon here. . This particular stage, which serves as tutorial, is only available in Story Mode. First up, you are in Shooting Range. You are given a few objectives which purposes to familiarize yourself with the game. If you don’t understand Japanese, follow my words here: First objective: Get 50 scores and above with 8 bullets. Use left analog stick to move aim, press circle to shoot. This one is easy. Shoot the most center range to get 10 scores per shot. Second objective: Same, but further target. When the right arrow appears, press right on D-pad to make her move right. Third objective: Use auto lock on moving targets. Push left analog stick toward the target and press triangle in order to lock onto it (you can see the blue circle on the target if you are successful). Then press circle to shoot. Fourth objective: Same, but you need to shoot the targets before they are gone. When the right arrow appears, press right on D-pad. Fifth objective: Lock onto the single target several times before shooting. Push left analog stick toward the target and press triangle in order to lock onto it (you can see the blue circle on the target if you are successful). Repeat for several times before pressing circle to shoot. Sixth objective: Shoot onto the head of target to deal larger damage. Easy. Don’t use lock on feature. Aim at the head steadily and shoot. Shoot for several times. When the right arrow appears, press right on D-pad. You will now move into Freeshoot Area. Two arrows, one on the left and one on the right will appear. You are supposed to go left, so press left on D-pad. If you are feeling rebellious though, press right on D-pad. Jose will say you went to a wrong place and down arrow will appear. Press down on D-pad. That’s basically how you move Henrietta in this game. You can’t freely control her like common Action games, but you can make her switch areas. First objective: Shoot all 13 targets. Each target needs a bullet to shoot down. Note that your magazine contains only 8 bullets, so you will have to reload in the middle. To reload, press circle when the magazine is empty while you are in shooting stance, or press X while you are in hiding stance (to hide, press X). Reloading takes time so be aware or you might miss some targets while reloading and fail the objective. Use auto lock-on to make things easy. Second objective: Shoot all targets. Hide when red target appears. When the red targets appear, you are supposed to hide by pressing X. Reload at that time to make things easier. When the right arrow appears, press right on D-pad. Third objective: 3 sets of shooting you have to tackle. First Set: Get 8 scores and above in 40 seconds. Easy. Use auto lock-on to make things easy. Switch areas to find targets. You know the other area has enemies when the arrows are red in color with number of enemies indicated. The light blue target needs 2 shots. Try to use lock-on combo (described in Scoring). To do lock-on combo, in short, lock onto a target and while it flashes, lock onto another target. If you do it right, a bonus mark will appear on second target. If your timing is not right, it’s still a lock-on combo, but no bonus awarded. Second set: Get 18 scores and above in 40 seconds. Try to shoot all the appearing targets as quickly as possible with lock-on and try to use lock-on combo. Remember to hide when red target appears. Third set: Get 25 scores and above in 40 seconds. If you’re steady, you should barely make it. And you’re onto last area, simulation field training. This is Stage 1-2. Stage 1-2 Pillow Fight ---------------------- Objective: Kill all enemies under 5 minutes. The game gives you an advice, that if ever you are put under pressure, use C. Mode, a move that shoot all enemies in sight, by pressing square button. It depletes a blue gauge below health gauge, called C. Gauge. Press up on D-pad when the up arrow shows up. Enemies will appear by door. You can choose to shut them up immediately (remember the basics: shooting, hiding and reloading). Or wait until they all appear and move closer to you (around stage clock 04:40), and use lock-on combo and 2 shots after death (described in Scoring) to get high scores. This group of enemies is easy, since their shots rarely hit you and even if they do, it steals only a little portion of your health. Notice that when yellow caution mark appears above them, it means their shots are going to get you, so hide. If you manage to kill all 5 at a same time, notices 2 extra enemies appear from the doors. If you don’t, well, they might appear as soon as one of the first group is down. Finish them off, and when the right arrow appears, press right on D-pad, to move to the right area. Another group of enemies will appear. Follow the strategy above. If you wait long enough, there should be 5 in the screen. Kill all 5, and another 5 will appear. Meanwhile, notice the left arrow has become red with number of enemies. There are enemies in the previous area too. One of the enemies use LED aim and cause warning mark on top left screen. That guy deals larger damage than others. Taking him first is the first priority, though you still can indulge him in the lock-on combo if you wish. By the time you finish right area, the left area should be swarmed with 5 enemies and the warning mark appears. It seems one enemy on the left area is using LED as well. Go left by pressing left on D-pad and shoot them down. Then, you will be given 2 blue arrows. Press left on D-pad, since right area is empty hence no need to go there. Follow the strategy above. One of the enemies will leave a HP recovery small so be sure to pick it up by shooting it, to refill your health if needed, and to gain extra scores in Results screen. After the area is cleared, blue left arrow will show up. Move accordingly. Henrietta will hide below the stairs. Nice angle, eh? Well as the enemies show up, follow the ‘common’ strategy. Another set of enemies will appear on other area so when Warning mark shows up, be prepared to flee to the other area (even if you haven’t killed all enemies in current area) and finish the particular enemy off, and come back to previous area to continue where you left off. Mission Complete. :p Stage 2-1 (Stage 8-1) --------------------- For you who has played Vol.2 This is almost the same as stage 5 in Vol.2. But now you can equip second and third weapon instead of just first weapon. Third training level? Bah. Anyway, the new enemy in this round is a single moving machine gun. Note that in 5 minutes, not only you have to destroy this machine gun, you’ll have to kill all enemies as well. So, engage enemies like usual with common strategy of high scoring while giving the machine gun some shoots if you happen to meet it. It gives machine gun quite a damage if you use lock-on combo. In certain points, more than one LED shooter appear on different areas. Just kill one of them so that it doesn’t disturb you furthermore while engaging the other side. After it’s done it’s time for Round 2. This time, you have to fight 3 machine guns. Apparently, shooting them at the head damages them better so you might want to manually aim their heads. Their shots rarely hit you, but when they do, it is quite a damage. Whenever warning appears, move out of the way... something has thrown a bomb ;) Stage 3-1 (Stage 9-1) --------------------- This time, Pea attacked the base. Although you can equip the second and third weapon in this part, you can only use the first weapon. You can use the other in the later part of the stage. I guess it is more fair for people who has just started playing the game without converting the profile from other Vol. For people who has converted You can use any weapon that can be first weapon other than P230SL. Not much to say in this stage, you can assume this is another level of training. Warning if you are taking to much time in this part Pea will start shooting her grenade launcher, it can deal quite damage. To collect TT-33 when entering the place that used is stage 1-2 pillow fight, before Pea comes in one of the enemy above will drop it. The percentage of getting this weapon here is about 50 percent. Stage 3-2 (Stage 9-2) --------------------- This time, the stages changes into the place used in stage 1-1 Freeshoot area. In here when Pea running away Henrietta will say something, there is a branch here go right to chase after Pea or go left to weapon storage. For people who equip second and third weapon you MUST choose left, or you will never be able to use it in the whole stage. You can get the AR-18. If you choose the right. One of the enemy will drop it. If you choose left you will meet a new type enemy. For those that has played Vol. 2 it is the special enemy in stage 6. The enemy equipped with double handgun (double handgun type). You cannot kill them by locking, it seem that they wear bulletproof suit. Shoot the head or lower body (legs) After this the branch will meet. Just keep after Pea. Mark the time limits! Stage 3-3 (Stage 9-3) --------------------- Not much to do just after Pea. After a few moment there will be an event. To collect TT - 33 the enemy that throw grenade will drop it. He is with the group that appears just before the boss. He is easily missed, because Pea will replace him. To make the chance bigger be there fast before Pea . You can get AR-18 at the same time. Boss battle! Well, now Henrietta will fight a full armor tank. The object here is to kill the rider. Note : be careful with the gun, the damage is quite massive. And the tank will always trying to ram you, press the d-pad to evade to another wall. There are two strategy to defeat him. First is to shoot the rider when he open the hatch. Strategy two is keep shooting at the tank until it destroy, the damage is fewer but not zero. After all the outer wall is destroyed the soldier will call his comrade, the comrade is equipped with bulletproof shield. To defeat them shoot the hand outside the shield. Whenever warning appears, move out of the way... something has thrown a bomb. Destroying the machine gun and the hatch will give you 100k each, but he use the gun even after you destroy it. Stage 4-1 (Stage 10-1) ---------------------- This time you will be dueling Pea! After the helicopter down, it's one on one again. Before some enemy join too. Nothing much to tell. Then two helicopters come, Pea will fight one, Henrietta will fight the other. Just shoot the helicopter and evade the shoot Every time the camera change into the helicopter press the d-pad to move away. There are two G-19 here one is dropped by the helicopter, the other is from one of the enemy shooting inside the ruins after the helicopter down. Stage 4-2 (Stage 10-2) ---------------------- This time you are on the open field! This time you and Pea work together to destroy the interference. Note: Pea is not your ally she will shoot indiscriminately the enemy and you. You can shoot Pea too. Be careful with the double handgun enemy. In the event where three double handgun enemy come, kill one of them to get M1897. After defeating all the enemy, here comes the real duel time. After hitting Pea, she will temporary invincible. When she is not in screen anymore it's time to move (use the d-pad). Watch out for the mine. Be careful not to waste hp here, if Henrietta moves slow this stage will become a hard one. Use hit and run strategy to finish this stage. Stage 4-3 (Stage 10-3) ---------------------- Ernst has come back and live again. (Is he immortal?) Basically this stage is the duel between Henrietta and Ernst. Because of the event you are only have the first gun. If you have low hp shoot the enemies beside Ernst. As the game continue you can take your guns in the ruins. (Watch for the box) All the guns you have in this stage is spread all over the ruins. Ernst have a pattern, he will always shoot four rounds. Round one and four is miss, you can kill him there. Round two and three is a hit round, just wait and reload your gun. Every time you KO him, after a few second he will wake up again Every time you KO him you got 50000 pints. Kill him as fast and as many as possible. -------------- Gun Collection -------------- Notes . Guns that are hidden in stages must have their icon shot in order to obtain it. As soon as you obtain it, you can start using it in the stage. However, if you choose to end the stage by menu, you will lose that weapon and won’t be able to see it in Gun Collection. . But if you die, and still continuing the stage until finish. You will still get the weapon in Gun Collection. This is the difference from the other Vol. . Guns that require high scores can only be obtained in Story Mode, and is obtained after completion of the stage. You also can’t die and continue as the score will reset. TT-33 ----- . Hidden in Stage 3-1 (Stage 9-1) and Stage 3-3 (Stage 9-3). . In Stage 3-1 (Stage 9-1) when entering the place that used is stage 1-2 pillow fight, before Pea comes in one of the enemy above will drop it. The percentage of getting this weapon is about fifty percent. . In stage 3-3 (Stage 9-3). The enemy that throw grenade will drop it. He is with the group that appear just before the boss. He is easily missed, because Pea will replace him. To make the chance bigger just be there fast You can get AR-18 at the same time. G19 --- . Hidden in Stage 4-1 (Stage 10-1). . There are two guns here one is dropped by the helicopter, the other is in the ruins after defeating the helicopter. M93R ---- . In any stage any mode, beside extra mode complete the mission without getting a single hit. If you have difficulty on this one, I’d recommend Stage 1-2. MP5A5 ----- . Complete Story Mode Stage 3 (Stage 9). AR-18 ----- . Hidden in Stage 3-2 (Stage 9-2) & Stage 3-3 (Stage 9-3) . In stage 3-2 (Stage 9-2) in the branch choose the right part. One of them will drop it. . In stage 3-3 (Stage 9-3), just before the boss event. One of the enemy will drop the weapon. It is hard to miss this. M70 --- . Complete Story Mode Stage 4 (Stage 10). FAL --- . Obtained after 2 hours of playtime, after you beat a mission. AK74 ---- . Complete Story Mode Stage 2 (Stage 8). M1897 ----- . Hidden in Stage 4-2 (Stage 10-2). . In the event where three double handgun enemy come, one of them will drop the weapon. ------------ Gun Level-Up ------------ Notes . Each gun has 3 levels: lv1>lv2>lv3. . To level up guns, you must obtain high scores in particular modes. . You can see the requirements by viewing any gun in Gun Collection. . Even if you meet the requirements for lv3, you can’t skip lv2 of the gun. . By leveling up, the guns will have more ammo. . At lv3, you can double equip handguns (P230SL, TT-33, G19, M93R, CZ 2nd), but you need to use 2 slots for P230SL and G19. . Take a look at Scoring section of this faq if you have difficulty getting high scores. . This Section only cover the gun that only appears in Vol. 3 There are some gun from Vol. 1 and Vol. 2 that can be obtained in Vol. 3. To view this See the Extra Mode. TT-33 ----- lv 2 – Get 500000 in Score Mode Stage 2-1 (Stage 8-1). lv 3 – Get 650000 in Score Mode Stage 2-1 (Stage 8-1). G19 ---- lv 2 – Get 450000 in Score Mode Stage 3-1 (Stage 9-1). lv 3 – Get 600000 in Score Mode Stage 3-1 (Stage 9-1). M93R ---- lv 2 – Get 2000000 in Story Mode Stage 4 (Stage 10). lv 3 - Get 1300000 in Story Mode Stage 3 (Stage 9). MP5A5 ----- lv 2 – Get 400000 in Score Mode Stage 3-2 (Stage 9-2). lv 3 – Get 500000 in Score Mode Stage 3-2 (Stage 9-2). AR-18 ----- lv 2 – Get 300000 in Score Mode Stage 3-3 (Stage 9-3). lv 3 – Get 400000 in Score Mode Stage 3-3 (Stage 9-3). M70 --- lv 2 – Get 300000 in Score Mode Stage 4-1 (Stage 10-1). lv 3 – Get 400000 in Score Mode Stage 3-3 (Stage 10-1). FAL --- lv 2 – Get 1000000 in Score Mode Stage 4-2 (Stage 10-2). lv 3 – Get 1300000 in Score Mode Stage 4-1 (Stage 10-2). AK74 ---- lv 2 – Get 600000 in Score Mode Stage 4-3 (Stage 10-3). lv 3 – Get 2200000 in Story Mode Stage 4 (Stage 10). M1897 Triela’s personal gun --------------------- lv 2 – Get 1000000 in Story Mode Stage 3 (Stage 9). lv 3 – Get 850000 in Score Mode Stage 4-3 (Stage 10-3). (Kill Ernst as fast and many as possible) ----------- Unlockables ----------- . After you beat Story Mode, you’ll gain Score Mode, Extra Mode and Boss Mode. . Score Mode is basically the same as Story Mode just that you play a portion of it,and there is no voice acting in Gun Select Screen. This is the major mode to level up guns. . Also, by beating Story Mode, you can now switch between Henrietta’s other outfits in Gun Select screen of any stage, whether in Story Mode, Score Mode, and Boss Mode by pressing L1/R1 button. . If you have Gunslinger Girl vol.1 or Vol.2 save file, by converting the profile in Profile Select screen of vol.3, you can obtain guns you unlocked in vol.1 or Vol.2, and Henrietta’s alternate costumes. . In Extra Mode you can play as Rico and Triela. . Boss Mode basically is a the same as Score Mode, where you will play a portion of the game. In this mode you have just to fight the boss in all the Stages of the game. ---------- Extra Mode ---------- Notes . In this mode you can play as Rico and Triela, they don't have alternate costume. . The stages available are stage 1 (Stage 3) and stage 2 (stage 7). . If you haven't played Vol.1 or Vol.2 there are some gun can be obtained in this mode. I doesn't matter if you play as Rico or Triela as long the requirement is completed, you will get the gun. Here is the list: P230SL Triela’s personal handgun ------------------------- . Starting weapon. . In Extra Mode Stage 1-1, after you assassinated the target, when you are given a first option to either move up or right, choose to move right. Shoot the man in white suit on the left for him to drop the gun icon. You can then equip double H Power if you carry one, even if it’s not maxed to level 3. H Power ------- . In Extra Mode Stage 1-1, the same as P230SL sometimes the enemy will drop this weapon instead. CZ 2nd ------ . Clear Story Mode Stage 1 with Good Results. SG551 ----- . Clear Story Mode Stage 1. . This weapon with CZ 2nd is not exactly in the Extra Mode, this is a reminder that these guns are also obtainable in Vol.3. P239 Henrietta’s personal handgun ---------------------------- . Get 1000000 score and above in Extra Mode Stage 1. P90 --- . Hidden in Extra Mode Stage 1-3 . In the garden, after you were informed that the one you just killed is a decoy, you will be given directions to advance. Choose to move up instead of left which would be backtrackking, until you find an area with door nearby. Shoot the man in brown coat on the left for him to drop the gun icon. Mk23 ---- . Hidden in Extra Mode Stage 2-1 . Near the end of stage, there are 2 stationary trains on both sides. Sometimes an enemy on the top of right train has it, sometimes an enemy on the top of left train far away. I got it on the one from right train, but didn’t know how to make him appear afterward. SPAS 12 ------ . Complete Extra Mode Stage 2. RTRS1941 -------- . Hidden in Extra Mode Stage 2-3. . On second part of the boss fight, keep finding and shooting Ernst, and he will drop it eventually. --------- Boss Mode --------- . Boss Mode basically is a Score mode. In this mode you just have to fight the boss in all the Stages of the game. (Story Mode stage 2,3,4,6,7,9,10). . You can play as Henrietta and all her alternate costumes, Rico and Triela. . Every time you finish one stage all your ammo and life will be fully restored. . In stage 10 you must fight two times (Pea and Ernst). . After defeating this mode once, you can play as Pea and she has her alternate costume (the one she uses in stage 10). ----------------- Interesting Stuff ----------------- . You cannot convert Vol. 3 data to use in Vol. 1 and 2. It is obvious in Vol. 1 because there is no convert option, but in vol. 2 the convert option only read Vol. 1 data, eventhough the gun collection in Vol.2 states the guns not available as ‘Other Disk’ instead of Next Disk. . So it is best to finish the game Vol.1 first, collect all the guns and level up all the gun to level 3. Convert it in Vol.2 then collect all the gun in Vol. 2, then level up all the gun to level 3. Convert Vol. 2 data to Vol. 3. By doing this you will have all the guns and all the alternate costumes. . If you have some difficulty in making a high score you can try using M93R to make the combo. Just remember that the timing is different from the other gun. . The best gun in the series is Dessert E. By using this gun in level 3 the stage will become far easier. (Obtained in Vol. 2.) --------- Anime DVD --------- 4 episodes of the Anime is included in the other disc. They are: Episode 10 – Amare Elsa’s death Episode 11 – Febbre Alta Henrietta’s story Episode 12 – Simbiosi Joint Operation Episode 13 – Stellacadente End of series ----------- Speculation ----------- . If there is Vol.4, it would be something substantially different. You can play the other girls, including Claes and Angelica. . The story doesn’t cover Ernst and Pea anymore. . All the girl will have alternate costume, Henrietta’s alternate costume in Vol.4 will be the red coat. . There are still room for weapons in Vol.4, because they prepare room with six row and six column and until vol.3 there are only 32 weapons. . The bonus is different, because the anime is finished in episode 13. Perhaps they will make the OVA (Original Video Animation) version or al least the gallery mode. ------- Credits ------- . I'd like to give many thanks to stealthgiga. He had gathered a vast amount of information about Gunslinger Girl from various sources. And his faq of the previous volume has helped me greatly in making this faq. . CJayC for putting the faq online. . Yu Aida, for creating such a great series. . Marvelous Entertainment Inc., for making anime adaptation and game for it. ----- Links ----- Related to Gunslinger Girl: http://www.gunslingergirl.com/ http://www.fujitv.co.jp/b_hp/gsgirl/ http://www.mediaworks.co.jp/d_original/gunslinger/ http://www.remus.dti.ne.jp/~jewelbox/ (creator website) Related to Gunslinger Girl Vol.3: http://www.gunslingergirl.com/news/040701.html Gunslinger Girl Volume III: FAQ/Walkthrough by vincentw Version 1.0, Last Updated 2004-10-28 View/Download Original File Hosted by GameFAQs Return to Gunslinger Girl Volume III (PS2) FAQs & Guides